LoaP was created as a Hybrid form of LoaP, it contains many of the old
LoaP Jobs, rebalanced and put in with many New Jobs, You can Build a
gang from any one of the Three malls.Get
troops, make allies, enemy's...what ever you want! But most of all have
fun. Remember when roleplaying cops don't usually do drugs, etc. There
is a trade center, and gambling, also a richman's club! for those who
have money to spend, they aren't as good as arena items and boss items.
Camera Refreshing now picks each player, checks if they are playing
and sets their camera height individually, instead of selecting all
players as a group each time, this is another attempt to fix the
multiplayer selection bug.
"-cam stop" and "-cam start" commands removed from the game.
Failed Experiment random boss spawn has had its attack fixed.
Control Points now provide an armor buff to all friendly units nearby.
Dropoffs and Pickup locations now use a new model.
A Small Secretive tribe has set up camp near the airport.
If the Doctor fails and a Patient isn't saved by the Ambulance, the
Morgue will get notified to pick up the body at the Hospital, if he
retrieves and cremates the body he can receive a much larger amount of
gold than normal for their effort.
Crypt keeper ghost spawns slowed down, but prize increased slightly.
Crypt keeper can now pick up Urns from the Morgue every time he
incinerates a corpse and place them in the Crypt for additional Income.
Players now have constant visibility of the car shops, to counter the severe loss of visibility from recent patches.
"-name" command now by default adds your player number to the beginning of your name.
"-namenumbers" command added for Player 1 (Red), this will turn on
or off numbers being placed in front of peoples names with the "-name"
The Games optimizer and protector has had certain options removed, to hopefully help fix rare issues.
Ascension v6.3.1 Patch Notes
Prison Car Buffed Slightly & Slight buff and range upgrade to
police sharpshooters, prison cars now benefit from universal unit
upgrades from the vendors.
New Expensive Upgrade added for Police Prison vehicles to greatly improve their effectiveness.
Movement speed upgrade added to the Unit Upgrades vendor
Unit Upgrades vendor has a new model and has been added to all 3
malls and can still be found in richmans club, purchasing a upgrade now
prompts a notification of what level you are at, the vendor cooldown of
these upgrades have been greatly reduced and the costs also reduced.
Several Unlockable "Secret" Hero Spells have had pure damage increases, some of them have had mana cost increases.
Skill Buffs Removed Completely from the Gym Teacher, Expensive
Personal Training that increases your heroes level by 1 added instead,
this has been done to further increase the value of druggy and burgerhut
Increased the collision sizes and costs of all Drug Harvesting Units
in the game, gangster drugfarmers now have a drug material cost, which
could provide a form of paywall to start a drug farming operation.
Prison Bail timer increased from 2 minutes to 3 again.
Cleaned up Item Trade system a bit, could potentially fix some items
refunding you even if you receive the item correctly, if bug continues
the system will need major reworking in a future patch.
New Mechanic added to Police Jails, breakouts now require a hero to
stand on the circle for 15 seconds to successfully break open the cell
doors, instead of being instant, giving police time to respond, It will
also alert the police to the security breach.
Ascension v6.3.2 Patch Notes
Jail Bail timer increased from 3 Minutes to 4 Minutes after your hero enters the cell
Breaking open prison cells now takes 20 seconds, increased from 15, improved the graphical vibe of this area.
Changed control points model to something more unique
Gem Dropoff model changed to the same dropoff model used for several other dropoffs.
Several exploits using mirror imaged heroes patched.
Player color changing "-color" disabled for now, was apparently causing faster desyncs.
LoaP Ascension v6.2.1 - 6.2.5
Certain bug with heroes inside of vehicles has been resolved.
"Wait" functions pruned from the game, this could improve
Shops are now owned by Neutral Passive instead of The Town.
no longer start the game with vision of all other players.
messages no longer spam the game in the first two minutes, instead players
can now access tips via typing in "-tip"
Scrolling is now a little bumpier, but on the bright side, the script that
keeps it working right is running 10x less per second.
removed as it wasn't effective.
Boss Spawn and Random Event leaks have been repaired in the code.
half of Job Leaks repaired in the code.
"Dropoff" points have had their model switched.
Memory Leaks from the Auto-Income resolved, long term performance
Memory Leaks from the Airport and Docks resolved, long term performance
should no longer be possible to bug out the PvE Arena, minor PvE Arena
Boss's script behind the scenes has been repaired, modernized and it's
leaks have been duct taped.
certain tree has migrated further away from a control point in the city
near the mafia mansion, and a nearby civilian has decided to become
passive once again.
and Recyclables will cease spawning if the player with that that job
leaves the game.
system now gives you 8 minutes to kick a person before resetting, code
issue with kicking red and blue repaired.
system can now be used via "-kick player #" (1-24, Town is #12
and can't be kicked)
of a Map-Wide Unit cleanup every 7 Minutes all non-hero units just remove
themselves from the game 40 seconds after dying, it is unclear if this
will cause any conflicts in the game, if it does please report them, this
change should dramatically improve later-game performance.
Golems now respawn less, their leader now has a additional respawn checker
to ensure there can't be any duplicate spawns.
fixed Governors Research, it should apply to all players when researched.
triggers that constantly run every 5 minutes have been combined into one,
to hopefully improve game performance slightly.
does not like to leave his Dojo anymore.
Championship Kickout Fixed
of Fire no longer drops when the hero carrying it dies.
Building Improved Slightly, Job Circle Moved, Vehicle Garage Added.
Prison Cars now Respawn 4 Minutes after being killed, instead of 2.
now break out of Police Prison Cars after 1.5 Minutes (90 Seconds) unless
delivered to a jail cell.
Ancients can no longer be mind controlled.
Mafia and Cartel Faction Control points are now controlled instantly when
taking the job unless they are already controlled.
Mafia and Cartel no longer retain control of the docks when quitting their
Control Points now similar spawn point fortifications just like their
non-faction counterparts, they must be destroyed before the control point
can be captured by another faction.
Re-balanced all Mana Shields slightly again
Mur'gul the Destroyer Renamed
All Units capable of permanently killing zombies (units with 100% chance) have had their related descriptions improved.
There is now a 10% Chance to Permanently Kill Zombies for any unit, however zombies now "respawn" faster when killed.
Normal Zombies should now be more active, roam further on occasion
and be more focused in their attacks, they have also received a minor
Research Time and Cost Increased for the first Zombie Research, research descriptions improved.
Doors removed from the Arena Lobby, side entrance removed to prevent pathing short-cutting.
Thief Job Improved: Southern Thief Stash/Hideout added, Door
Controls Added, New Hireable Guard Unit Added to the Job, Visual
Thief's Thief Unit can now Pickpocket again, a Successful Pickpocket will yeild $75
More instances of my old alias "Deathoc" replaced with the alias I have been using for several years now ... "Daethz"
"Soul Well" Added to Daethz's Park, any time where you previously
needed a soul rod in the vicinity it must now be placed in to the soul
Minor Updates to the Quest Log.
Quite a few spelling corrections throughout the game.
Ambulance now has a longer time frame to pick up the patient, text color glitch fixed, "patient has died" prompt fixed.
Minor visual glitch in the teams before you load the map fixed.
Black Market Units have been re-balanced and their descriptions improved.
Governor and Bank Vault Doors replaced with New, Stronger Vault Doors that have 2.5x more health.
Improved Mafia's Building Layout Slightly.
"Pickpocket Gloves" Removed from Thief Hut, item has been retired, for now.
Item Combinations now only have "1" In stock with a small refresh to prevent spamming.
Docks Faction Control Point added, Police, Mafia and Cartel can gain
an additional +6 Auto-Income from capturing this incredibly strategic
area, has a structure where the controlling player can train simple
When In Control of the Shipyard the Mafia receives Illegal Weapon
Shipments from foreign sources at the docks, these shipments can be
secured in the cargo storage area of the Mafia's base granting them 750
Gold, the crate drops on the ground when the unit carrying it dies.
When in Control of the Shipyard the Cartel can deliver a bulk crate
of drugs to the shipyard where it will be transported overseas to
emerging markets, giving the cartel 2 gold for every 1 drug material, an
incredible business opportunity.
Major Item Balance Changes in this Patch Include:
Staff of Creation and Depleted Staff of Creation Damage reduced
~30%, when used ability now permanently increases stats by 30, down from
Siphoned Crystal Energy and Shadow Energy Attack Damage reduced ~30-40%
Soulreaper Damage reduced 20%
Power of the Flames Damage reduced 38%
King Tuts staff Damage reduced 25%, now has "K" keybind
Pendant of Electricity now reduces spell damage taken by 30% instead of 66%.