LoaP was created as a Hybrid form of LoaP, it contains many of the old
LoaP Jobs, rebalanced and put in with many New Jobs, You can Build a
gang from any one of the Three malls.Get
troops, make allies, enemy's...what ever you want! But most of all have
fun. Remember when roleplaying cops don't usually do drugs, etc. There
is a trade center, and gambling, also a richman's club! for those who
have money to spend, they aren't as good as arena items and boss items.
Boss's script behind the scenes has been repaired, modernized and it's
leaks have been duct taped.
certain tree has migrated further away from a control point in the city
near the mafia mansion, and a nearby civilian has decided to become
passive once again.
and Recyclables will cease spawning if the player with that that job
leaves the game.
system now gives you 8 minutes to kick a person before resetting, code
issue with kicking red and blue repaired.
system can now be used via "-kick player #" (1-24, Town is #12
and can't be kicked)
of a Map-Wide Unit cleanup every 7 Minutes all non-hero units just remove
themselves from the game 40 seconds after dying, it is unclear if this
will cause any conflicts in the game, if it does please report them, this
change should dramatically improve later-game performance.
Golems now respawn less, their leader now has a additional respawn checker
to ensure there can't be any duplicate spawns.
fixed Governors Research, it should apply to all players when researched.
triggers that constantly run every 5 minutes have been combined into one,
to hopefully improve game performance slightly.
does not like to leave his Dojo anymore.
Championship Kickout Fixed
of Fire no longer drops when the hero carrying it dies.
Building Improved Slightly, Job Circle Moved, Vehicle Garage Added.
Prison Cars now Respawn 4 Minutes after being killed, instead of 2.
now break out of Police Prison Cars after 1.5 Minutes (90 Seconds) unless
delivered to a jail cell.
Ancients can no longer be mind controlled.
Mafia and Cartel Faction Control points are now controlled instantly when
taking the job unless they are already controlled.
Mafia and Cartel no longer retain control of the docks when quitting their
Control Points now similar spawn point fortifications just like their
non-faction counterparts, they must be destroyed before the control point
can be captured by another faction.
Re-balanced all Mana Shields slightly again
Mur'gul the Destroyer Renamed
All Units capable of permanently killing zombies (units with 100% chance) have had their related descriptions improved.
There is now a 10% Chance to Permanently Kill Zombies for any unit, however zombies now "respawn" faster when killed.
Normal Zombies should now be more active, roam further on occasion
and be more focused in their attacks, they have also received a minor
Research Time and Cost Increased for the first Zombie Research, research descriptions improved.
Doors removed from the Arena Lobby, side entrance removed to prevent pathing short-cutting.
Thief Job Improved: Southern Thief Stash/Hideout added, Door
Controls Added, New Hireable Guard Unit Added to the Job, Visual
Thief's Thief Unit can now Pickpocket again, a Successful Pickpocket will yeild $75
More instances of my old alias "Deathoc" replaced with the alias I have been using for several years now ... "Daethz"
"Soul Well" Added to Daethz's Park, any time where you previously
needed a soul rod in the vicinity it must now be placed in to the soul
Minor Updates to the Quest Log.
Quite a few spelling corrections throughout the game.
Ambulance now has a longer time frame to pick up the patient, text color glitch fixed, "patient has died" prompt fixed.
Minor visual glitch in the teams before you load the map fixed.
Black Market Units have been re-balanced and their descriptions improved.
Governor and Bank Vault Doors replaced with New, Stronger Vault Doors that have 2.5x more health.
Improved Mafia's Building Layout Slightly.
"Pickpocket Gloves" Removed from Thief Hut, item has been retired, for now.
Item Combinations now only have "1" In stock with a small refresh to prevent spamming.
Docks Faction Control Point added, Police, Mafia and Cartel can gain
an additional +6 Auto-Income from capturing this incredibly strategic
area, has a structure where the controlling player can train simple
When In Control of the Shipyard the Mafia receives Illegal Weapon
Shipments from foreign sources at the docks, these shipments can be
secured in the cargo storage area of the Mafia's base granting them 750
Gold, the crate drops on the ground when the unit carrying it dies.
When in Control of the Shipyard the Cartel can deliver a bulk crate
of drugs to the shipyard where it will be transported overseas to
emerging markets, giving the cartel 2 gold for every 1 drug material, an
incredible business opportunity.
Major Item Balance Changes in this Patch Include:
Staff of Creation and Depleted Staff of Creation Damage reduced
~30%, when used ability now permanently increases stats by 30, down from
Siphoned Crystal Energy and Shadow Energy Attack Damage reduced ~30-40%
Soulreaper Damage reduced 20%
Power of the Flames Damage reduced 38%
King Tuts staff Damage reduced 25%, now has "K" keybind
Pendant of Electricity now reduces spell damage taken by 30% instead of 66%.